![]() This only works if the core gameplay is highly replayable. This increases the time spent with the same content. To overcome the progression blockers the designers have put into a game, the players are often asked to repeatedly execute the same loops. Although there is a fine line between spacing out unlocks of features for the sake of merely stretching the content (mostly for monetization reasons) and actually providing a smooth learning curve. Giving players one bit of the game at the (right) time gives them the chance to learn the existing ones before presenting the next one. ![]() To not overwhelm players with too many Gameplay mechanics or systems in the beginning, the access to new features needs to spaced out. Goals of progression Control Learning Curve & Ramping up new players Controlling the progression in games like that is crucial to their success in terms of longevity and monetization. UsuallyĮconomic challenges are imposed on the players as an obstacle to reaching their goal. Progression itself is the goal in these games. What is progress in “Sim City BuildIt”? In Simulation games, or in social games in general, there often is no final goal which after reaching it, concludes the game. ![]() For example, in order to progress in an RPG (progress = Levels, Items, Story), the player needs to fight (core mechanic) enemies (obstacle). The content is consumed by engaging with the game mechanics. This often implies consuming a games content while moving on. “Progression” describes how far a player has come, reaching that goal. In order to reach that goal players accomplish a subset of goals. I will start with a brief introduction regarding the focus of this article: Player Progression. It has more content than I will refer to in this article so taking a closer look might be useful. I recorded many data points during my play-through in order to interpret the designers’ intention behind these numbers.Īnd look for yourself. I took a close look at the balancing of the successful mobile free to play game “Sim City BuildIt”.
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